Was there really any doubt what I would be picking this week? Not only is this a down week for releases when compared to the last month or so, but my most anticipated game of 2008 is finally coming out. Prince of Persia hits the PS3 and Xbox 360 this week. This is a bit of a new beginning for the series with a new main character, a slew of new platforming moves like the gripfall and roofrun, and a reworked fighting system that has you taking on one enemy at a time. You also have a new partner Elika who uses magic to aid you in combat as well as help you perform amazing acrobatic maneuvers. This all occurs in a more open-ended game world and presented in the beautiful new illustrative artstyle. I'll finally get to see if the game lives up to the hype I've been giving it.
Monday, December 1, 2008
This Week's Releases: The Prince is Back Edition
Was there really any doubt what I would be picking this week? Not only is this a down week for releases when compared to the last month or so, but my most anticipated game of 2008 is finally coming out. Prince of Persia hits the PS3 and Xbox 360 this week. This is a bit of a new beginning for the series with a new main character, a slew of new platforming moves like the gripfall and roofrun, and a reworked fighting system that has you taking on one enemy at a time. You also have a new partner Elika who uses magic to aid you in combat as well as help you perform amazing acrobatic maneuvers. This all occurs in a more open-ended game world and presented in the beautiful new illustrative artstyle. I'll finally get to see if the game lives up to the hype I've been giving it.
Sunday, November 16, 2008
Hands-on: Tomb Raider: Underworld
Lara's new rock-climbing skills (plus the walljump shown in the image at the top of the article) add more depth to the platforming and exploration.
The game also has a bit of combat. In the demo, you’ll face off against a handful sharks underwater, a couple groups of tigers, and bunch of random spiders and bats. The combat feels a lot like the last couple games which is to say it isn’t very good. Basically, you lock on with the left trigger and shoot with the right. You’ll run around jumping and rolling to avoid the enemies and shoot them. There’s a new trick to getting headshots which is pretty good, but not all that much better than it was in Anniversary. You can also melee enemies and the addition of shooting while hanging on a ledge or on a balance beam is nice, but overall the combat just feels sub-par compared to similar games on the market.
Lara shows her passion for tigers and other wildlife throughout the demo.
It must be said that Tomb Raider: Underworld is really nice to look at. Lara’s character model looks great and they’ve added some new animations like how she braces herself when running into a wall or pushes brush away from her face when moving through the jungle. The environments looks fantastic as well. There were some glitches like a strange effect around Lara’s shirt in the opening cutscene and some clipping here and there, but it’s a demo. If they can polish off some of the rough edges, this game should look really good when it comes out. The music and voice acting featured in the demo also seem to be on the right track.
Sunday, November 9, 2008
Hands-on: Mirror's Edge
Monday, November 3, 2008
This Week's Releases: Shooter Face-Off Edition
Resistance 2
Do you hear that sound? Yes, it is in fact the sound of me copping out this week. I can't really choose at the moment between these two games. While I will not be picking up either this week (still busy with LBP), I will almost certainly have both these games by year's end. They both look great. Personally, I would pick up Resistance 2 first (which may make it my pick of the week... I don't know). But this is partly due to the fact that Insomniac is one of my favorite developers and I like Resistance's story a bit more. I really enjoyed the first game, but I'm not too happy with the decisions to not have local competitive multiplayer and move to a two-weapon load-out. I'm not much of an online player, but I really enjoyed playing 4-player offline with friends (still do actually). Not being able to do that (unless of course I got a wrong answer about it's inclusion on the Playstation Blog) or choose from a number of crazy weapons at once is a bit disappointing. Having said that I'm sure I'll really like the single-player and co-op campaigns and for those that are into online, there's not much to complain about.
Gears of War 2
Then, there's Gears of War 2. I really got a kick out of the first Gears. I mean I really have only played the co-op campaign, but it was still a lot of fun. I did try the local multiplayer, but one-on-one is pretty lame. But with Gears 2, they're adding bot support so that local will be more fun and adding the sweet new Horde mode. Plus, the campaign should be longer, so, I'll definitely be getting more value from this game then the first.
Despite a bit of complaining (games getting rid of local multiplayer is a pet peeve of mine), I'll probably get Resistance 2 first, personally, but I really think both of these games are going to very good and I'd advise either. If you only have a PS3 or 360, your decision is probably made for you. But until I play both, I can't say which will be better, but I'm guessing you can't really go wrong with either.
Other games of note this week include Tom Clancy's End War and James Bond 007: Quantum of Solace appearing on multiple platforms and the PS3 exclusive Valkyria Chronicles. Anyway, enjoy killing some locust or chimera if you guys get the chance. I should be back soon with some hands-on impressions of Mirror's Edge and Tomb Raider: Underworld soon.
Sunday, November 2, 2008
My Legend of Zelda Jack-O-Lanterns
A close look at my Link Jack-O-Lantern in the dark.
A close look at my Tetra Jack-O-Lantern in the dark.
A look at my Link Carving and pumpkin in the light.
A look at my Tetra carving from a bit further back, where you get a better look at the pumpkin.
My Link and Tetra Jack-O-Lanterns side by side.
I actually did them on Halloween night and here it is two days later and they're kind of a mess already. This is how it is with these type of carvings though. Tetra was a bit tough at times and due to her hair continuing down on either side of her face, after one day I had to start using a fork to prop up her face so it didn't just fall into the pumpkin. Her little curly hair thing at the top started falling down a day later, too. Also, since I started doing my own designs, I don't think I ever popped out a piece as big as Link's hair. That fact combined with some silly decisions I made on what parts to cut first (not sure what I was thinking) made it rather hard to cut out his hair without breaking another part (though luckily I didn't break anything). In the end, they both came out well without any mistakes. It's really satisfying that first night when you see your creations come together even if it is a bit sad to see them kind of fall apart the next few days. But I got plenty of good pictures, so, I'll always have them to remember my carvings with. Anyway, I hope you liked them and hopefully I'll be back on here with more at some point in the future.
Tuesday, October 28, 2008
This Week's Releases: LittleBigEdition
If you've been following my blog, you know that LittleBigPlanet is one my most anticipated games of the year. Having played the beta, I'm pretty convinced that this game will be a load of fun. Whether you want to just go through the story mode, create some levels, or play with some friends, this game will have you covered. LBP promises to be a truly unique experience and it's my pick for the game you should get this week.
I really liked the original Motorstorm. The driving mechanics were really well done and the graphics were some of the best ever when it released, but it was a little lacking in content. While Pacific Rift's graphics won't blow you away like the first one, they are looking to fix that whole lack of content thing. Twice as many tracks as the original and splitscreen multiplayer look to give this new game a lot more life. The demo played pretty well and this should satisfy Motorstorm fans and other racing junkies.
Monday, October 20, 2008
This Week's Releases
I've been hearing good things about Fable 2 lately. I'm not really an RPG player, but this one actually did look pretty interesting when I saw some demos a while back. It's co-op feature seems neat as well. 360 owners looking for a good RPG should check this one out. Oh and it features this awesome tree monster pictured above (at least I think that's what it is). That has to be worth something.
Castlevania is almost always solid. This is your typical Nintendo handheld "Metroid-vania," but it has a few things to keep it fresh like a new female protagonist, more outdoor environments, the new glyph system, and this cool new ability where you can fling yourself around environments. This was my pick for the Best Handheld Game of E3 and it looks like it should be one of the better handheld games released this year. Order of Ecclesia is likely a must for Castlevania fans and definitely worth a look for those looking for some good handheld action this week.
There are some other games worth noting. Guitar Hero: World Tour comes out this Sunday for a bunch of platforms. There's also a DS game coming out called Tornado which looked alright when I saw a preview of it a while ago. It's got this Katamari-esque feel where you suck a bunch of stuff up into a tornado. PS3 owners can finally explore Rapture when Bioshock hits the PS3 this week (unless they also own a 360 or capable PC, then they may have done so already). Also, for those interested Spiderman: Web of Shadows and The Legend of Spyro: Dawn of the Dragon are coming out for most relevant game systems (unless you want Spyro on PSP, I'm pretty sure you're going to be let down then). Well, there's plenty of things to like here though I'm not sure another Spiderman game is one those things. And for those of you who were hoping to pick up LittleBigPlanet this week, I'm with you and it'll only be another week now (unless you don't live in the U.S., then a bit longer it seems).
Sunday, October 19, 2008
Hands-on: Motorstorm: Pacific Rift
So, how does it play? Well, actually, a lot like the first game which is to be expected and it's not really a bad thing. The game controls almost exactly the same. The R2 button accelerates, the X button is your boost, the circle button breaks, and the left analog stick steers. This is really all you need to know. I mean there are some other things like punching while on bikes plus new stuff like using L1 and R1 to bump opponents next to you. But the focus here is again on speeding through the course, powersliding around corners, and using your boost well (as using it too much will make you explode like before). The demo gives you access to one track, Rain God Spires, which you can play single-player or in two-player splitscreen. You also have access to different vehicles (bike, racing truck, and monster truck in single; rally car, buggy, and racing truck in splitscreen). Like before, different vehicles have a different feel to them and are better for different routes. Rain God Spires shows off how this sequel will again have multiple routes to take throughout the course. While this track doesn't have as many routes as some of the original's more elaborate tracks, it is very well designed with two main routes that intertwine throughout with plenty of jumps to get some big air. This track is in the jungle, but the actual portion you race on is a bit reminiscent of the dirt courses of the first game. I would have liked to have gotten to try out one of the courses featuring water which can be used to cool down your boost meter, but this course was still fun. The new monster truck plays well though I still prefer the faster vehicles like bikes and rally cars. I got the chance to try splitscreen as well. It's going to be a really great addition to the game. It does cut down on your view of the course which means it may be helpful for each player to try courses in single-player first to get a handle of the layouts. Otherwise, I think splitscreen will be a blast. While the game may not be one of the best looking games ever when it launches like the first game, it still looks good and runs well even in splitscreen (though it does take a bit of a hit there graphically obviously) especially considering this is seemingly an older build. And the crashes still look awesome. The soundtrack also fits well with the racing.
Monday, October 13, 2008
LittleBigPlanet Beta Impressions
The game begins by throwing you into the story mode (after a bit of an intro). The beta had the first three levels of the game and a mini-game available. These first three levels act as a tutorial on how to play the game. It's basically a 2.5D platformer and is rather simple to play. The most important control aspects are the jump and grab button. The X button jumps, higher depending on how long you hold the button, and the R1 button grabs onto things. This can be used to grab things to swing on or move blocks to help you get up to places. This plus the left stick moving your character is basically what you need to get through a level. The square button will open up a menu that let's you customize your sackboy and activate switches with stickers you've found while other buttons will allow you to move around your sackboy's arms, head, and change their expression. All that is mostly just for fun though. The level design is a mix of platforming challenges and puzzle elements. You'll hit buttons and switches to get mechanisms to move, swing over gaps, use jetpacks to fly around, and avoid enemies. All this is really fun, though the first two levels are really just tutorials. The third level was really well-done and gets me excited for what the full game might have in store. Levels can be played with up to three friends online or off which makes the game even more fun. Also, doing various things within the levels like collecting bubbles or not dying will unlock new things that can be used for either creating levels or dressing up your sackboy (or girl).
Picking stuff up while flying around with a jetpack is pretty fun.
The beta had a skateboard part similar to this which made for an exciting ride.
Monday, October 6, 2008
Tokyo Game Show: What Can We Expect?
Will this be the year that this become's more than a tech demo? Could we see a Final Fantasy VII remake for the PS3? No... just no.
This is just skimming the surface of what we know will be there, but what's always exciting to me about these shows are the surprises. Sony along with their playable list announced they would 14 unannounced titles at the show (and these seem to be referring to playable titles). Three of these will be for the PSP from Sony Computer Entertainment. The other eleven will be for PS3, 1 from Irem Engineering, 1 from Konami, and the other 9 from SCE. The last issue of Famitsu seems to have filled in some these blanks. For one, the Irem PS3 title seems to be Spelunker HD a remake set to release on the PSN. One of the mystery Sony PSP titles is called Diamond and the Sound of a Gunshot. The most interesting tidbit from the magazine came in the form of the new action-RPG from...erm... From Software called Demon's Souls which seems to be one of the SCE PS3 titles. What he rest are is yet to be seen. Could we see a something new from Game Republic (who made Folklore and Genji)? Will they be downloadable games or full releases? What about non-playable games? And most importantly will Team ICO's PS3 game be there? I'm going to say it will. I said back at E3, it would be and I still think it will. As a pretty big fan of both Shadow of the Colossus and ICO, I can't wait to see what they're cooking up for PS3 owners. But hey it's not just Sony who will have surprises. Rumors suggest we may see the announcement of Kingdom Hearts 3 for the PS3. I'm also really excited to see the new titles that Team Ninja has said they would reveal that I already wrote about on this blog. Marvelous has teased that they have an announcement that involves a big Japanese game creator set for the first day of the show. Some have speculated that it could be former Team Ninja head Tomonobu Itagaki or maybe even Final Fantasy XII director Yasumi Matsuno, but these may just be wishful thinking. We'll just have to wait and see.
How does Team ICO plan to top this? I'm not sure, but I'd like to find out.
Sunday, October 5, 2008
My Sly Cooper Jak-O-Lantern
This is a shot of it with the lights on just to show it is indeed a Jack-O-Lantern which isn't as apparent in the other shots.
Well, what do you guys think? Feel free to leave a comment below. I'm going to follow this post up with my Jak and Daxter one from a few years back. So, keep an eye out here for that one and some of my new creations for this year.
Thursday, September 4, 2008
Lumines Supernova coming to PSN this Fall
Wednesday, September 3, 2008
Team Ninja to Show Three New Action Games at TGS
Sunday, August 17, 2008
Review: Professor Layton and the Curious Village
The game follows Professor Layton, a renowned archaeologist and puzzle expert, and his young assistant Luke. Layton and Luke are invited to the town of St. Mystere by the family of a wealthy Baron who has recently passed away. They are asked to investigate the Baron's will, which sets them on a search for the family's treasure known as the Golden Apple. As the two go out to investigate they run into more mysteries along the way. The game mixes a bunch of interesting characters and even some laughs in to create a neat little mystery story.
Wolves and chicks... will they ever get along?
The game plays like a point and click style adventure game. You'll use the stylus and touch screen to move around the town and look into solving the various mysteries you're investigating. Basically, you just move around town tapping on people or things in the environment. This will help you get information. But to get this info, you'll usually need to solve some kind of puzzle, brainteaser, or riddle. These make up the bulk of the gameplay and usually will have you reading what the puzzle wants you to do in the top-screen and using the touch-screen to solve it. Some examples of the types of puzzles you'll run into are figuring out which of a few slots a crank fits into or you'll be tasked with moving blocks around to get a ball or another item from one spot to another. For other puzzles you'll have to divide a liquid into two equal portions using three different sized pitchers. Some of these puzzles will be story-related while others will be just an excuse to give you another puzzle. Also, some are necessary to move on in the game others are not. Either way they are for the most part pretty fun. There are things to collect around town too. Coins can be found and used to get hints on puzzles. Other things can be put together to get more puzzles or actually help you in-game in some cases. All the puzzles in the game are also worth a certain amount of points that both tell you the difficulty and add to your score (though with each incorrect answer the score added will decrease). Overall, the gameplay is a fun combination of adventure and puzzle elements.
The previously mentioned cutscenes are all fully voiced and the voice acting is quite good. The story bits are told mostly through text, but their are a few voice samples that come up when you solve (or fail to solve) a puzzle. The original soundtrack is pretty neat and a good fit for the mystery story, but it won't blow you away.
You'll have to solve a number of puzzles similar to the one pictured above.
Professor Layton and the Curious Village has a pretty decent playtime your first time through especially for a handheld game. The story mode has over 100 puzzles along with the different parts to collect. Once you're done, you'll unlock some more puzzles to solve in the bonus section and there are also downloadable puzzles to solve (though admittedly I haven't tried any of these). So, the game has a decent amount of stuff to do, but the problem is once you've done it there isn't much to come back for. I mean the puzzles are kind of finished once you've solved them and since this makes up the bulk of the gameplay, I don't see much motivation to play through the story mode a second time.
Summary
Story
A neat little mystery story filled with interesting characters and some funny moments.
Gameplay
A point and click style-adventure filled with puzzles and brainteasers. It's pretty fun if you can get into the puzzle-solving.
Graphics
A unique cartoon artstyle combined with some cool fully-voiced video cutscenes makes for a pretty good package.
Sound
There's not a whole lot of it, but the voice-acting is good when it's there. The soundtrack is also a good fit for the game's mystery storyline.
Replay Value and Extras
The story-mode has a pretty good length for a handheld game. You'll also have items to find as well as downloadable puzzles and the puzzles you unlock by finishing the game to keep you busy for a bit. But there is not much reason to come back to the story once you've finished.
Overall
I had fun playing through Professor Layton and the Curious Village and I was quite addicted to the game while I was playing through it. If you're into puzzles and brainteasers, you should definitely take a look at this game. The story and cutscenes should keep you interested throughout as well. I'm looking forward to seeing what the Professor and Luke get into in future and applaud Level-5 for taking a chance on a different type of game.
Score-8/10
Wednesday, August 13, 2008
DJ Max Fever
Sunday, August 10, 2008
Review: Uncharted: Drake's Fortune
The game's environments are beautiful whether it be a jungle area like this one or the various indoor environments Nathan will find himself in.
Lucky for us the gameplay is also very well done. The gameplay consists for the most part of platforming and combat. The platforming is similar to that seen in recent Prince of Persia and Tomb Raider games. Expect plenty of gaps to jump and ledges to shimmy along. You can also climb vines and chains as well as use them to help you run along walls to propel yourself to hard to reach spots. Uncharted also featured a neat mechanic where you could walk along trees and keep yourself balanced with the Sixaxis' tilt controls, but oddly it is only used a few times. There are also some sequences where platforms or ledges will fall or crumble which keeping the platforming more fast-paced. The platforming portion of the game isn’t as deep as some of it’s competition that I mentioned earlier, but it’s still a load of fun and controls extremely well.
The combat is for most part cover based gunplay. You’ll be able to take cover behind different pieces of the environment and then pop out to take shots at enemies (mostly pirates and mercenaries) or roll to other cover spots similar to what is seen in Gears of War. I’ve played with quite a few cover systems in recent years and I think Uncharted’s is the best. You can shoot from the hip as you run around which decreases your accuracy, but is good for repositioning yourself in the environment. You’ll have a number of weapons at you disposal and can hold one pistol and one larger weapon at one time as well as a few grenades (who’s trajectory is adjusted with the tilt controls). There is a decent selction of weapons including 9mm pistols, revolvers, assault and sniper rifles, shotguns, and grenade launchers. You also have the ability to shoot your pistol or lob some grenades while hanging from a ledge which does a nice job of blending the gunplay and platforming together. To go along with the gunplay there is nice melee component. While it consists of only a few combos, each has a number of different animations and you’ll perform different moves which depend on where the enemy is or how much damage he has taken. Sneak up behind an enemy or soften them up with some gunfire and you can take them out with one hit. Attack someone near a wall and you’ll throw them up against it a beat on them a bit. The Brutal combo which is timing-based will also give you a bonus ammo pick-up. It’s not a huge part of the game, but it’s a lot more than being able to just hit someone with the butt of you gun. It’s also fun to just duke it out with opponents to change things up a bit. Throw in some smart enemies and the combat system comes together really well and it’s a lot of fun to pull off headshots or just run up and dropkick some pirates.
The cover-based gunplay featured in Uncharted is top-notch.
There are a couple other elements to the gameplay to help mix things up. For instance, there are a few puzzles throughout the adventure. For these, you’ll usually have to consult a journal. Unfortunately, while you clearly are meant to use the journal, the puzzles are too easy for the most part with it and too vague without it. I like the idea of the journal, but I wish the clues were a little less obvious. As is, I thought the puzzles were too easy and too infrequent. Uncharted includes a few interesting vehicle sections as well. One plays more like a rail-shooter, but it’s fast and exciting and fits in well with the game. The other has you riding around on a jet ski while another character uses weapons to fend off enemies as you drive around. You have control of both and it retains the stop and pop style of gunplay of the rest of game. Unfortunately, this seems odd when you’re riding on the jet ski because you want to just zoom around on it, but you’re busy taking out explosive barrels and enemies. It was still fun, but I wish they would have added some more opportunities to just zoom around on the jet ski. There are also a few sections of the game where an AI partner will follow around and help in shootouts or work with you to open doors. All these additions help add some variety to the game.
There are a few other things gameplay-wise worth mentioning. For one, there isn’t much in the way of boss fights. It doesn’t necessarily hurt the game, but I would have liked to see more as I enjoy boss fights and think it could have improved the game. Also, the game is linear, but personally I feel like this was fine and that story driven action/adventures work better like this. Though a bit more exploration would have been nice. One other tiny gripe I have is that the game keeps a good balance between platforming, combat, and it’s other elements throughout most of the game. But in the last few chapters it kind of drops the platforming elements and becomes very shooter-focused. I’m not complaining about the shooting elements or the ways they change up how you approach the combat in these chapters, I just wish they would have mixed in more platforming.
The game features plenty of exciting moments where you'll be leaping across large gaps, running on walls, or climb around old structures.
The sound design in Uncharted is just about as impressive. The game features a fantastic score that can fit the situation whether it be an action scene or a moment of suspense. The voice acting is top-notch and voice-actors did the motion-capture for cutscenes which really helps to improve the acting and the cutscenes. Naughty Dog has done a good job with the sound effects too.
One minus for Uncharted in my opinion is it’s length. My first time through it took me a little under eight and a half hours. I think this type of game should be around 12-15 hours to complete. On the plus side, the game has some pretty good replay value. ND has implemented a medal system which is similar to the 360’s achievements. For doing different tasks like getting a certain amount of headshots or melee combos, you earn points which will unlock different bonus content. The medal system has also recently been patched to unlock trophies in the PS3’s new accomplishment system. As I said you can unlock all kinds of bonus features like different skins, a weapon select, concept art, and behind-the-scenes features. There are harder difficulties to tackle plus a chapter select and cutscene gallery, too. I wish they had the cutscene commentaries that the last few Jak games had, but overall there are a plenty of bonus features and reasons to come back to the game.
Summary
Story
An enyoyable, treasure hunting tale with a great mix of excting moments, plot twists, adventure, and humor. Great characters and presentation help bring it to life.
Gameplay
The cover-based gunplay is superb, the platforming is solid, and the game controls like a dream. There are a few bumps in the road (the puzzles could have been harder and more plentiful for one) and it isn't too inovative, but overall it's extremely well done.
Graphics
Great from the technical and artistic sides. There is a bit of screen tearing and texture pop-in, but not too much. A truly stunning game to look at and probably the best looking game on consoles right now.
Sound
An incredible soundtrack. Terrific voice-acting. Both top of the line. Quality sound effects round out the excellent sound design.
Replay Value and Extras
A bit shorter than I'd like it to be, but it's got a lot of replay value. With treasures to find, medals (and trophies with the new patch) to earn, and harder difficulties to tackle, you'll have plenty to do even if you're likely to finish the game in under ten hours the first time through. There are also a ton of extras to unlock like skins, concept art, and behind the scenes features.
Overall
Uncharted: Drake's Fortune is my favorite game on the new set of consoles. That may not mean it's the best (seeing as how I haven't played all of the big games that have come out so far it would be hard to say). I mean I wish it were longer and there were a larger focus on puzzles, but what's here is great. Uncharted is an extremely fun action/adventure game with a good story plus great graphics and sound design. I'd recommend it to just about anyone.
Score-9.25/10
Thursday, August 7, 2008
Review: Ninja Gaiden II
... the Tonfas, not so much.
Some other changes have been made that affect the combat as well. Your life will now fill back up (at least partially) when no enemies are around and can be filled back up completely when you first use a save statue. On the Path of the Warrior difficulty (which is basically the original's normal, they also added an "easy" mode which I didn't play), this regenerating health meter makes normal encounters a bit easier than in the first game, though the bosses as a group are just as plentiful and about as difficult. Having said that, the bosses altogether aren't as strong in quality as the first game's and there were a few I could have done without (not because of difficulty, but because of design). There’s also a mix of new and familiar enemies. Just like before there are a good variety of enemies from ninjas to demons with all types of weapons like claws, magic, and rocket launchers. All the different enemies take different strategies and techniques. As a whole, the combat is about as good as before which means it’s still one of the best combat systems in gaming and the new elements are welcome.
The level design has changed a bit in the sequel. The game has become much more linear, but has more diverse environments as you'll be going all around the world from a futuristic Tokyo to a rebuilt Hayabusa village to New York and many other cool places. I like the added variety of levels, but I actually preferred the original's capitol Tairon with it's outlying areas and it's less linear design. Overall, the level design is okay though some sections made me scatch my head in what the were thinking when the came up with them.
Slicing up fiends is great fun and the combat is still really sweet.
One of the big issues with the gameplay is the camera. For my money, it's maybe a bit worse than in Sigma, but not too much. Basically, it's gets caught in bad places sometimes and makes it possible to get hit by an off-screen enemy. And on the occasion that you must fight two bosses at once, it becomes a complete mess as neither the "focus on the boss" option or the free option is ideal. There is a set-behind button, but the camera is pretty bad (I got used to it, but that doesn‘t make it alright).
The game has a pretty good soundtrack. It fits the action well switching between ambient pieces and more rock inspired ones for the fights. The English voiceovers have gotten beaten up pretty bad by players, but I don’t believe they are that bad. I mean average at best I suppose, but they wouldn’t sound so bad if the writing (particularly for the fiends) wasn’t so terrible. The sound effects are what you'd expect and well-done.
One good thing about Ninja Gaiden II is that while most action games are lasting less than ten hours to complete these days, this game clocks in between 15 and 20 hours long. Sure, some of that is due to dying and restarting, but I was happy with game’s length. As far as reasons to come back, that really depends on how hardcore a player you are. Big NG fans will eat up the harder difficulties and tougher to get achievements. There are also leader boards and the ability to take videos of your play that add some replay to the game. One new addition I enjoyed was the ability to carry your weapons over to a second play through on the same difficulty. There are also some hidden skulls to find and a series of special fights within the game to beat if you haven’t in your first run-through. I’m a bit disappointed that Mission Mode wasn’t in the game (it was released as DLC), but the game has a pretty decent play value for a single-player game. There isn’t a ton of extras to unlock, but you do get some alternate costumes when you finish the game.
Summary
Wednesday, August 6, 2008
LittleBigPlanet Pre-Order Bonus Details and the Thoughts That Followed
Tuesday, July 22, 2008
E3 Awards-Part 2
Of all the awards, this was the hardest one for me to pick. Castlevania: Order of Ecclesia and Resistance: Retribution were basically dead even. They both look spectacular on their respective systems. Ultimately, I gave the edge to Castlevania. The art feels more reminiscent of Symphony of the Night than the other DS games which is a good change in my opinion. They also added some other good additions to this entry like a new female protagonist, the new glyph system, a power-up that allows you to slingshot yourself around levels, and more environments outside the castle. It seems this could be the best Castlevania game in a while (and that's saying something with the quality of recent titles). Having said that Sony Bend seems to be doing a great job in bringing Resistance to the PSP and adapting the controls to Resistance's faster pace (compared to Syphon Filter). It also deserves a mention for how good it looks.
There were a ton of great downloadable games, but Ratchet & Clank Future: Quest for Booty rose above the crowd. This new Ratchet actually picks up where Tools of Destruction's cliffhanger ending left off and even though it's a downloadable game it has graphics and production values as good as most full games. It's basically a 3-4 hour mini-Ratchet adventure for $15. But it also looks to change things up with a bigger focus on platforming and puzzles along with a new wrench that allows you to manipulate things in the world. It looks like a great way to hold over fans until Ratchet's next big adventure while adding some new ideas to keep things fresh.
Of all the great games at E3, Prince of Persia impressed me the most. It started with the gameplay being shown in motion for the first time in a very well-made trailer. That was just the start though as the gameplay demonstrations that would occur over the course of E3 really showed off a lot more of what this game has in store. The Prince's moves have been overhauled as he has many new ways to move about the environment including cooperative moves with his new partner Elika. The game features what you'd expect from PoP with influences from games like Ico and Okami along with the new duel-type combat and more open level design which all look to make the game stand out among others in the genre. I'd heard about many of these features, but seeing them in action in the beautiful new artstyle was really impressive. It's tough to know how all these changes will ultimately work out, but the game looks extremely promising and fresh. It definitely earned my Game of the Show.