
Monday, December 1, 2008
This Week's Releases: The Prince is Back Edition

Sunday, November 16, 2008
Hands-on: Tomb Raider: Underworld
Lara's new rock-climbing skills (plus the walljump shown in the image at the top of the article) add more depth to the platforming and exploration.
The game also has a bit of combat. In the demo, you’ll face off against a handful sharks underwater, a couple groups of tigers, and bunch of random spiders and bats. The combat feels a lot like the last couple games which is to say it isn’t very good. Basically, you lock on with the left trigger and shoot with the right. You’ll run around jumping and rolling to avoid the enemies and shoot them. There’s a new trick to getting headshots which is pretty good, but not all that much better than it was in Anniversary. You can also melee enemies and the addition of shooting while hanging on a ledge or on a balance beam is nice, but overall the combat just feels sub-par compared to similar games on the market.

Lara shows her passion for tigers and other wildlife throughout the demo.
It must be said that Tomb Raider: Underworld is really nice to look at. Lara’s character model looks great and they’ve added some new animations like how she braces herself when running into a wall or pushes brush away from her face when moving through the jungle. The environments looks fantastic as well. There were some glitches like a strange effect around Lara’s shirt in the opening cutscene and some clipping here and there, but it’s a demo. If they can polish off some of the rough edges, this game should look really good when it comes out. The music and voice acting featured in the demo also seem to be on the right track.
Sunday, November 9, 2008
Hands-on: Mirror's Edge


Monday, November 3, 2008
This Week's Releases: Shooter Face-Off Edition

Resistance 2
Do you hear that sound? Yes, it is in fact the sound of me copping out this week. I can't really choose at the moment between these two games. While I will not be picking up either this week (still busy with LBP), I will almost certainly have both these games by year's end. They both look great. Personally, I would pick up Resistance 2 first (which may make it my pick of the week... I don't know). But this is partly due to the fact that Insomniac is one of my favorite developers and I like Resistance's story a bit more. I really enjoyed the first game, but I'm not too happy with the decisions to not have local competitive multiplayer and move to a two-weapon load-out. I'm not much of an online player, but I really enjoyed playing 4-player offline with friends (still do actually). Not being able to do that (unless of course I got a wrong answer about it's inclusion on the Playstation Blog) or choose from a number of crazy weapons at once is a bit disappointing. Having said that I'm sure I'll really like the single-player and co-op campaigns and for those that are into online, there's not much to complain about.

Gears of War 2
Then, there's Gears of War 2. I really got a kick out of the first Gears. I mean I really have only played the co-op campaign, but it was still a lot of fun. I did try the local multiplayer, but one-on-one is pretty lame. But with Gears 2, they're adding bot support so that local will be more fun and adding the sweet new Horde mode. Plus, the campaign should be longer, so, I'll definitely be getting more value from this game then the first.
Despite a bit of complaining (games getting rid of local multiplayer is a pet peeve of mine), I'll probably get Resistance 2 first, personally, but I really think both of these games are going to very good and I'd advise either. If you only have a PS3 or 360, your decision is probably made for you. But until I play both, I can't say which will be better, but I'm guessing you can't really go wrong with either.
Other games of note this week include Tom Clancy's End War and James Bond 007: Quantum of Solace appearing on multiple platforms and the PS3 exclusive Valkyria Chronicles. Anyway, enjoy killing some locust or chimera if you guys get the chance. I should be back soon with some hands-on impressions of Mirror's Edge and Tomb Raider: Underworld soon.
Thursday, August 7, 2008
Review: Ninja Gaiden II


Some other changes have been made that affect the combat as well. Your life will now fill back up (at least partially) when no enemies are around and can be filled back up completely when you first use a save statue. On the Path of the Warrior difficulty (which is basically the original's normal, they also added an "easy" mode which I didn't play), this regenerating health meter makes normal encounters a bit easier than in the first game, though the bosses as a group are just as plentiful and about as difficult. Having said that, the bosses altogether aren't as strong in quality as the first game's and there were a few I could have done without (not because of difficulty, but because of design). There’s also a mix of new and familiar enemies. Just like before there are a good variety of enemies from ninjas to demons with all types of weapons like claws, magic, and rocket launchers. All the different enemies take different strategies and techniques. As a whole, the combat is about as good as before which means it’s still one of the best combat systems in gaming and the new elements are welcome.
The level design has changed a bit in the sequel. The game has become much more linear, but has more diverse environments as you'll be going all around the world from a futuristic Tokyo to a rebuilt Hayabusa village to New York and many other cool places. I like the added variety of levels, but I actually preferred the original's capitol Tairon with it's outlying areas and it's less linear design. Overall, the level design is okay though some sections made me scatch my head in what the were thinking when the came up with them.

One of the big issues with the gameplay is the camera. For my money, it's maybe a bit worse than in Sigma, but not too much. Basically, it's gets caught in bad places sometimes and makes it possible to get hit by an off-screen enemy. And on the occasion that you must fight two bosses at once, it becomes a complete mess as neither the "focus on the boss" option or the free option is ideal. There is a set-behind button, but the camera is pretty bad (I got used to it, but that doesn‘t make it alright).
The game has a pretty good soundtrack. It fits the action well switching between ambient pieces and more rock inspired ones for the fights. The English voiceovers have gotten beaten up pretty bad by players, but I don’t believe they are that bad. I mean average at best I suppose, but they wouldn’t sound so bad if the writing (particularly for the fiends) wasn’t so terrible. The sound effects are what you'd expect and well-done.

One good thing about Ninja Gaiden II is that while most action games are lasting less than ten hours to complete these days, this game clocks in between 15 and 20 hours long. Sure, some of that is due to dying and restarting, but I was happy with game’s length. As far as reasons to come back, that really depends on how hardcore a player you are. Big NG fans will eat up the harder difficulties and tougher to get achievements. There are also leader boards and the ability to take videos of your play that add some replay to the game. One new addition I enjoyed was the ability to carry your weapons over to a second play through on the same difficulty. There are also some hidden skulls to find and a series of special fights within the game to beat if you haven’t in your first run-through. I’m a bit disappointed that Mission Mode wasn’t in the game (it was released as DLC), but the game has a pretty decent play value for a single-player game. There isn’t a ton of extras to unlock, but you do get some alternate costumes when you finish the game.
Summary
Tuesday, July 22, 2008
E3 Awards-Part 2



Monday, July 21, 2008
E3 Awards-Part 1
Most Original Game
This is awarded to a game that brings new things to the table. In a world of sequels and borrowed ideas, it's nice to see fresh concepts that help games separate themselves from the pack. This award goes to:
Mirror's Edge (EA, DICE)

Runner-up: LittleBigPlanet
Best Graphics-Technical
This is given to the game that ticks off all the boxes you look for in the graphics area. It needs great textures, animations, character and object models, and so on. All this must combine for a visually stunning game from a technical perspective. This award goes to:
Killzone 2 (Sony Computer Entertainment, Guerilla Games)

Runners-up: Crysis Warhead, Gears of War 2, Prince of Persia, Resident Evil 5
Best Graphics-Artistic
A large part of a game's graphics come down to the artistic design. This award given to the game that excels in the artistic design side of graphics. Anything from the artstyle to the character designs to the type of environments falls into this category. This award goes to:
Prince of Persia (Ubisoft, Ubisoft Montreal)
The new Prince of Persia has a very unique artstyle. I actually can't think of any other games that look too much like it. The developers are calling this new style "illustrative." The characters have a cel-shaded type look to them, but it looks more three-dimensional. They also have these thin black outlines that look really good and let the characters stand out from their environments. The characters we've seen so far (The Prince, Elika, and The Hunter) have great designs and the environments seem more fantasy-themed than in previous entries in the series. It's a very attractive look when it all comes together.
Runners-up: LittleBigPlanet, Madworld, Mirror's Edge
Biggest Surprise
This award kind of explains itself. It goes to the thing that happened during the show that shocked people the most. The one that dropped jaws to the floor. This award goes to:
Final Fantasy XIII coming to the Xbox 360

Runners-up: Fat Princess-the name and the game, Resistance: Retribution-Resistance getting an entry on PSP
That's just Part 1 of my E3 awards. In Part 2, I'll give out awards for best handheld, downloadable, and overall game. Keep an eye out for it soon.
Saturday, July 19, 2008
E3 Impressions

Nintendo's conference and general E3 performance was easily the worst of the Big Three. Their presser was focused on three big Wii games in Animal Crossing: City Folk, Wii Sports: Resort, and Wii Music. I'm a big Animal Crossing fan, but the new one isn't the jump I was expecting. It looks really similar to the previous games. I'll get it anyway, but I hope there is a lot more new stuff to do than it appeared. Wii Sports Resort looked fun and the Wii Motion Plus looks like a neat new add-on, but I'm kind of tired of the amount of peripherals I've bought for the Wii. I'm likely going to have buy three extra ones to go with the one I'm assuming comes with the game so me and my friends can play it together. While those games look pretty good, Wii Music did nothing for me. It looks like you just kind of randomly hit buttons and move the controllers to play music. It just doesn't appeal to me at all, but I guess it's not supposed to appeal to me. They also featured some third-party games like Shaun White's Snowboarding and Call of Duty, but they didn't interest me either. I was just hoping that Nintendo would give me some traditional games to look forward to, but all they basically did was tell us that the Zelda and Mario teams were working on new games and they were making a new Pikmin (which didn't even happen at the presser). A teaser for the new Zelda Wii or Pikmin and at least I'd have something to look forward to. Heck, at least show some of the new Fatal Frame or WarioLand at the conference. Nintendo failed to impress me with any new first-party DS games as well. The GTA announcement was surprising, but I'm not sure how it will turn out. At least, give me news on bringing the next Prof. Layton game over here. Overall, the Wii and DS software at the show didn't impress me much outside of a few standout titles like the Madworld for Wii, Castlevania: Order of Ecclesia for DS, and a few others.
It seems while this guy was sleeping in the corner, three hooligans broke into his house to mess with his stuff.
I came away more impressed with Sony's presser than the other two. Mostly I liked that they showed off their PS3 line-up for this year as well as some for next year, they showed a bunch of promising new titles for PSN, and gave me some games to look forward to on the PSP. They had some demos of games like Resistance 2 and LittleBigPlanet (this one was neatly worked in to replace the typical boring powerpoint stuff). They also showed off games for 2009 like inFamous as well as teasing God of War III and Zipper's M.A.G. Killzone 2 and Motorstorm: Pacific Rift were also featured in a sizzle trailer that had some other multi-platform games coming to the system in it (though I thought that KZ2 and MS:PR would be more prominent in the conference though they had a bigger presence at the show itself). They also showed off a great line-up of new PSN games like Fat Princess, Flower, Rag Doll Kung Fu: Fists of Plastic, Pixeljunk Eden and some others. The star of this portion (in my opinion) was Ratchet & Clank Future: Quest for Booty. It's a small, $15 downloadable Ratchet adventure that will hold us over until the next full release. One of my biggest gaming worries recently has been what the PSP had coming up software-wise in the future, but I've got a few games to be excited about now. LocoRoco 2 and Patapon 2 were really announced last week, but both sound great. But they also surpised me with the announcement of Resistance: Retribution, a promising entry in the series by Sony Bend for PSP, and Super Stardust Portable. They announced a new video store that went up the night of the presser, too. The conference was a bit longwinded maybe and I'm not sure why they talked about the PS2 as much as they did, but I enjoyed it overall. They've given me games to be excited for on PS3, PSN, and PSP as well as some games to look forward to in 2009 which made for a good conference I think.
We'll finally be able to get LittleBigPlanet this fall.
E3 as a whole was pretty good. It was severely lacking in big announcements, but it had a bunch of really promising games that we either saw some more of or gameplay of for the first time. I'll talk about my games of the show later, but there were a lot of great third-party games to go along with the first-party stuff I mentioned above. EA had Mirror's Edge and Dead Space. Ubisoft had Prince of Persia and FarCry 2. Capcom had Resident Evil 5 and Street Fighter IV. And that's just to name a few. But I have to wonder what will become of E3 in the future. People generally seem unhappy about its current set-up. Moving it back to May may help to bring the big announcements back which would seem to be a good idea. Some have suggested that opening it to the public over the weekend might help, too. But I'm merely a guy who watches from home and I'm not sure what the best solution is, but it will be interesting to see what shape the show takes on next year.
I enjoyed watching all the media and news trickle in from E3 this year and think it was much better than last year. I'll be posting my Games of the Show and maybe some other awards soon, so, keep an eye out for them.
Sunday, July 13, 2008
My Most Anticipated Games of E3
5. Resistance 2 (Sony Computer Entertainment, Insomniac Games)

I really enjoyed the first Resistance. It was really fun with friends and had a bunch of cool, unique weapons. Insomniac looks like its making the sequel a ton better and they haven't let me down before. I've actually seen quite a bit of Resistance 2 on GameTrailers TV otherwise it might be higher on the list. I'd love to hear about some new weapons, more on how the co-op campaign will work, and maybe see a new level. Either way I'm pretty much sold on Resistance 2 already, but I'm excited to see a bit more on it.
4. Beyond Good & Evil 2 (Ubisoft, Ubisoft)

They haven't actually announced the name to this game as far as I know, but Ubisoft released the first teaser trailer at their show in May. It told us basically nothing, but it told us that there would be a new BG&E. The original was a great game and I'm hoping we'll see something more on the game at E3. I'm guessing we'll just get a second teaser trailer maybe featuring Jade or another character, but seeing anything more would be great.
3. Infamous (Sony Computer Entertainment, Sucker Punch)
Sucker Punch is stepping in a new direction with Infamous. They'll be leaving the cartoony platformers behind in favor of their new sandbox, superhero game. We've seen a trailer and a nice article in Game Informer on Infamous, but from what I understand there should be a gameplay demonstration at E3 which should really help us to see how this game is coming along and I'm excited to see how it looks and plays.
2. Tomb Raider: Underworld (Eidos, Crystal Dynamics)
The old TR games were pretty good, but they were getting stale and I thought Crystal Dynamics did a good job of reinvigorating the series. With Legend, they brought a more up to date control scheme and made a pretty good game. Anniversary was another solid title, but Underworld looks to improve on what the previous titles did with a new game engine, bigger levels, more elaborate puzzles, better combat, and new abilities for Lara. The only problem is I haven't seen any video of the game. So, I'm really loking forward to finally seeing how it looks in motion later this week.
1. Prince of Persia (Ubisoft, Ubisoft Montreal) The new Prince of Persia sounds incredible. Ubisoft easily could have cranked out another sequel similar to the last few (and to be honest I would have been fine with that), but instead they've decided to really take some new directions with the franchise. The level-design has become more open giving players more choices and the game more replayability. The combat has been overhauled to focus on fighting one enemy at a time. The Prince (a new one) now has a new partner in Elika who helps you with combat, platforming, and puzzles. But it also keeps the focus on the series' great acrobatic platforming. All this sounds great, but finally seeing some gameplay footage will really help us to understand how it will all work out. Plus, Ubi has come up with a bold new artstyle that looks beautiful in the screens, but I can't wait to see in video. That's coming this week and it really can't come soon enough.
Those games plus all the potential surprises has me really excited for E3. I hope you guys liked my Pre-E3 coverage. I'm going to have some updates throughout E3 about what I think of what is going on. And then when the show is over, I'm going to give out some best of show awards by platform and for things like graphics, maybe best trailer, and other stuff like that. I hope you guys enjoy E3.
E3 Predictions Part 4: Third-Parties

Everyone is tired of Dead Rising 2 rumors, we just want to see the game already.
-Ubisoft will announce and show a trailer for Ghost Recon Advanced Warfighter 3 for Xbox 360, PS3, and PC. They will also show off their new IP I Am Alive for the first time. Expect both to come out in 2009. Splinter Cell Conviction will be a no-show.
-EA will officially announce Skate 2 for Xbox 360 and PS3. This will be accompanied by a teaser trailer (one more substantial than the ones we've seen online already). Expect it to release sometime in 2009.
- Rockstar (or Take-Two) will announce a new game. I'm guessing it will be Max Payne 3. If it's not Max Payne 3, it will probably be their next-gen old west/spiritual successor to Red Dead Revolver. Either way I'd expect it to release sometime in 2009 for PS3 and Xbox 360 (though the old west game could be PS3-exclusive).
-I expect Sega and Platinum Games to show some gameplay of Bayonetta. It should be impressive.
-Ninja Theory will announce their next game and who is going to publish it. It will be a PS3 and Xbox 360 action game similar to Heavenly Sword based around melee combat, but with a more present-day or near future setting.

Heavenly Sword was a good start. I'd like to see what Ninja Theory is up to next.
-Fallout 3 will be the most popular pick among the gaming press for E3's Game of the Show. Resident Evil 5 will probably be the second most popular.
Well, that's it for my E3 predictions. Some of these I'm sort of guessing on, but I think these are all major possibilities. I hope you enjoyed them. If you want to share some of your predictions please do so in the comments. I'll be back later today with the games I'm most looking foward to seeing this week at E3.
Wednesday, July 9, 2008
My Microsoft E3 Wishlist
Seeing a third-person Halo game at E3 would be interesting.
EGM's Quartermann started this rumor a while back. I've only just started playing through the Halo series, but this sounds cool. I've always liked third-person games better than first-person and it would be interesting to see what Bungie could do with something a bit different. It would still be familiar though and people love Halo, so, this would be good for Microsoft. I might have put it a bit higher on the list, but I already said Bungie would announce something at E3 which could be this.
3. Prince of Persia 2: The Shadow and the Flame remake on XBLA from Ubisoft
This one may seem kind of strange, but I really liked Prince of Persia Classic. I've also never played through PoP2, so, this would be really cool for me. This would sort of falls to Ubisoft, but PoP: Classic is my favorite XBLA game that I've played and a similar remake for Prince of Persia 2: The Shadow and the Flame would probably be just as good.
2. DOA5 or Code Cronos from Team Ninja
Seeing more of these ladies at E3 would be a good thing whether it be in DOA5 or Code Cronos.
Well with all that's going on with Team Ninja, this seems pretty unlikely at the moment. But I think Team Ninja will survive this whole thing and continue to make good games. DOA5 would be cool and I'm sure it's still coming, but I'd like to see what the heck Code Cronos is. It supposedly involves Ayane and Kasumi and being the Ninja Gaiden fan I am, I'm dreaming of some kind of action/adventure starring the two DOA ladies. That might be awesome. Well, whatever Code Cronos is or DOA5 would be good for 360 owners.
1. Alan Wake showing up again at E3

Alan...where have you been?
Alan Wake looked awesome when it debuted in 2005. It looked great again in 2006. Unfortunately we haven't seen it since. I don't think we'll see Alan Wake at E3, but I really want to. It's one of the main reasons I wanted to get a 360 having already owned a PS3. A total blowout on the game would be great. Or just a gameplay demonstration. Or even a new trailer. Let me see some more on the game and tell me it will be out sometime before 2009 ends and I'll be pretty happy.
Well, that's what I came up with for MS and the 360. This list was a bit harder than Sony or Nintendo's since Microsoft only has the one system and they don't have as many established franchises, but I think these things would be good for 360 owners. Keep an eye on Video Game Oasis for my Nintendo E3 predictions and wishlist soon.
Saturday, May 31, 2008
My Impressions of the new Prince of Persia
Since the platforming is most important part of PoP to me, I'll start with that. Unfortunately, Ubisoft hasn't released any gameplay videos, but I still gathered a bit of info on the platforming. Things like wall-running, pole-swinging, ledge-shimmying, and bounding between walls will be back, but there are some new twists to make the platforming even deeper. The first is the new glove that the Prince wears on his left hand. This allows him to slide down vertical surfaces sort of like how you could slide down curtains with your sword in the last couple games, but with the glove you can do it on any vertical surface. Your new pal Elika will also be involved in the platforming. Ubisoft hasn't revealed too much yet, but they did say you would be able to cooperate with her to do things you couldn't on your own. I'm thinking things like boosting each other or swinging off one another to reach places you wouldn't normally be able to. These new ideas sound really neat and should add some more depth to this section of the game. I also hope they bring back stuff like balance beam walking and some of the other platforming tricks from the last few games.

It wouldn't be Prince of Persia these days without some wall-running.
While the platforming is just adding some new elements, combat is in for more of an overhaul. Combat will now have you fighting one enemy at a time instead of a bunch like in previous games. They say each fight will be more like a boss fight with one really tough enemy. You'll use a sword and your glove as well as your environment to fend off enemies. Elika will play a role in the fights, too. She will strafe around out of harm's way, but you can call her in to strike the enemy, use magic attacks, or to do cooperative attacks with you. While the new teaser trailer doesn't contain gameplay footage, it does give a better idea of how Elika's role in combat might play out. While these are drastic changes to the combat, I think that it could be really interesting. This could give the combat it's own feel as opposed to having to compete more directly with games like Ninja Gaiden, Devil May Cry, or God of War. I won't really know how the fighting will be though until I've either played it for myself or at least seen some gameplay videos of it.
The Prince vs. The Hunter...I'm taking the Prince.
The developers have also pointed out how integral Elika will be to other elements of the game like puzzles and the story and that they have spent a lot of time on her A.I., so, that she'll never get in the way. Hopefully, they can make her as cool and fun as they say she will be.
There are a couple other things worth noting about the new PoP. One thing that is pretty clear from the screens I've put in this post is that the game will feature a new artstyle. The devs call the style "illustrative." I really like the way it looks. It's a sort of cel-shaded look, but more realistic than the usual type. It includes this black outine around a lot of the colors that gives it a cool look. I think the two new character designs are really good as well as the one enemy we've seen called the Hunter. Another thing is that the game will have many more outdoor environments to go with the indoor environments that were more prevalent in the last few games which should be a nice addition.
Vast outdoor environments play a larger part in this new installment.
While I'm still not sure how all this will work out, overall the game looks to be coming along quite nicely so far. I'm really looking foward to seeing more on this game as well as the DS version which I'm hoping will be some kind of 2D platforming type game that combines elements of the new game with old-school PoP.